Retro Park Celebrates Gaming Nostalgia From The 1980s And 1990s At Esports World Cup 2025
The video game industry has seen significant changes over the years, with various devices and platforms influencing each new generation. At the Esports World Cup 2025 in Boulevard Riyadh City, the Retro Park pavilion attracted many visitors. It offers an interactive journey through classic video games, starting from the 1972 "Odyssey," the first home gaming console, to today's virtual reality technologies.
In 1977, Atari's video game console became well-known with its famous game Pac-Man. By 1983, the Arab world introduced its first Arabic-localized home gaming console called Sakhr. This period also saw the release of the Family game console, which is fondly remembered for Mario. The early 1990s brought the Super Nintendo console and Super Mario World in 1993.

Arcade machines gained popularity in gaming halls before their titles moved to home consoles. A major shift happened in 1996 when Sony launched the PlayStation, which became widely popular due to Crash. The decade ended with Sega releasing the Dreamcast console. In the 2000s, home gaming advanced with PlayStation 2 and 3, featuring games like Ratchet & Clank and Black Ops.
Nintendo's Wii was a huge success during this time, while handheld consoles from Nintendo and PlayStation also gained popularity. The launch of YouTube in 2005 enabled "Let's Play" content and gaming-related media to flourish. As technology progressed into the second decade of the millennium, motion-based games like Just Dance became popular.
Meme culture and reaction content spread among gamers and internet users, becoming part of their digital memory. In 2020, virtual reality (VR) technology significantly impacted gaming with VR headsets enhancing experiences globally. Saudi Arabia is actively participating in this evolution as part of its Vision 2030 initiative.
The Kingdom has seen substantial growth in players and content creators, aligning with its focus on digital transformation and youth empowerment through gaming. This emphasis on gaming reflects a broader strategy to integrate technology into everyday life while fostering creativity among young people.
With inputs from SPA